Our youth now love luxury. They have bad manners, contempt for authority; they show disrespect for their elders and love chatter in place of exercise; they no longer rise when elders enter the room; they contradict their parents, chatter before company; gobble up their food and tyrannize their teachers.
I love Tokyo. If I had to eat only in one city for the rest of my life, Tokyo would be it. Most chefs I know would agree with me.
For those with restless, curious minds, fascinated by layer upon layer of things, flavors, tastes and customs, which we will never fully be able to understand, Tokyo is deliciously unknowable. I’m sure I could spend the rest of my life there, learn the language, and still die happily ignorant.
It’s that densely packed, impenetrable layer cake of the strange, wonderful and awful that thrills. It’s mesmerizing. Intimidating. Disorienting. Upsetting. Poignant. And yes, beautiful.
Shot to shot, this movie is beautiful in a way none of the other Bond films are—the anamorphic compositions are relentlessly arresting—and the editing patterns of the action sequences are totally bananas; it’s like Peter Hunt (who cut the first five Bond films) took all the ideas of the French new wave and blended them with Eisenstein in a Cuisinart to create a grammar that still tops today’s how fast can you cut aesthetic, because the difference here is that each of the shots—no matter how short—are real shots, not just additional coverage from the hosing-it-down school of action, so there is a unification of the aesthetic of the first unit and the second unit that doesn’t exist in any other Bond film.
The cinematography makes it the most beautiful Bond.
(The voices of writers) may be small and weak … But our words are not.
Make a list of people who inspire or deplete you. Draw a big X through the people on the deplete list. Now go cultivate the relationships you want.
But when we look at how he ran Nintendo – or, rather, how Nintendo was run, as a unit – we can see he put his customer, the gamers, first. Nintendo’s contribution to technology has been minimal – the NES, the Game Boy and the Wii were all reworking of current, sometimes decades-old, technologies. What he understood best was human psychology.